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Pikmin 3 black friday12/25/2023 Far too often, you'll come across a hazard or puzzle that can't be overcome without Oatchi, which, for a game all about encouraging good "Dandori" by splitting up to accomplish more, is extremely counter-intuitive. His inclusion also destroys the multi-tasking aspect of the series. He can do almost everything Pikmin can do but better, and manages to overshadow the Pikmin in their own game. Oatchi single-handedly destroys the balance of this game. Players who want a challenge have to slog through hours of mindless gameplay (before having to deal with auto lock-on making things needlessly more difficult), and those who want a relaxed experience will have a rude awakening when they reach these battles/challenges.Īnd then there's Oatchi. It's ironic that a feature meant to help players ends up becoming such a huge source of frustration.Īdditionally, due to Dandori battles and challenges being incorporated into the main story instead of being separate modes, the difficulty is wildly inconsistent, which hurts the overall experience. 90% of the time it makes the game braindead easy, and the other 10% it actively hinders you by locking onto something you actively don't want to be aiming at. This is perfectly exemplified by the blight on this game's controls that is automatic lock-on. It constantly holds your hand to a patronising degree, never trusting you to make your own decisions. This horribly misrepresents his established character.Īs for gameplay, this game is far too intrusive when it comes to tutorials and dialogue. Louie, who had ambigious morality in Pikmin 2 (and to a lesser extent 3) is now a deranged sociopath who straight up attempts to murder you for trying to rescue him. Olimar never went through all of the struggles seen in the previous games and never bonded with the Pikmin. Olimar and Louie also have their characterisation hurt by the reboot. On top of that, the main character being a silent self-insert for the player makes bonding with them impossible. The cast in this game is far too bloated, filled with one-note characters that say nothing of value and never learn to shut up, killing the lonely atmosphere that made the older games, especially the first one, so special. It's a slap in the face to those who got invested in the world and characters. Now we will most likely never get answers to any of those questions. Pikmin 3's ending in particular left several questions regarding the Plasm Wraith and the frequent ship crashes unanswered. This game throws out 20 years worth of story that was slowly built up over the course of the previous games. Tue 7th Nov Strap in, this comment will be a long one.Ī lot of my issues with Pikmin 4 stem from it being a continuity reboot.To anyone confused by my attitude towards Pikmin 4, I grew up with the first three games, so I am one of this series' biggest fans, and I'm more than willing to explain in full detail every single thing this game gets wrong compared to the original trilogy. Oh well, at least I have Pikmin 1+2 and Pikmin 3 Deluxe to go back to. Now it's one that I couldn't care less about the future of. It hurts even more that this happened with Pikmin, since it was always one of my absolute most favourite franchises that I cherished dearly. Just like Zelda, this series has left its most dedicated long-time fans behind, and I have nothing to look forward to anymore. Now future entries are only going to stray even further from what made the first 2-3 games so great, and that's something I have no interest in seeing unfold. It honestly depresses me to see a game that so wildly misunderstands everything that made Pikmin good in the first place become the best selling entry in the series. I desperately wanted Pikmin 4 to succeed prior to release, but I ended up hating the game, so this has become a huge Monkey's Paw scenario for me. Well, when you simplify a series for the casual audience as much as this game did, of course it will become the best selling entry.
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